New to the Game?

Learn about LARPing in general

Okay, where do you start?

(Please note: Our LARP is only for players 18+ Years of age due to insurance and content.)

You want to swing a sword or sling some spells?
You have come to the right place!

The first thing you will want to do is download our Alliance Rulebook (known as the ARB):

Alliance Rulebook
It’s a FREE PDF. You can go print it at Staples if you wish.

You are 18 years older or more? Our LARP and insurance require all players to be 18 years of age or older.

You need to fill out this WAIVER before being allowed to enter combat or attend a LARP Event

New! Please note! As of May 2017, all new Alliance Characters will begin their adventures with 25 Build Points and they will have 10 Body Points (adjusted for race). Previously created characters will receive one Weekend Blanket of Experience to compensate for this shift as well as be adjusted Body Points (4 additional)

Next up:

Ask Questions! We cannot stress enough how important it is to ask us "stuff". There are several ways to go about doing so. Our FaceBook Group will help you with a lot of local things. Some things you can ask on our forums. As there are 18 Chapters in Alliance, someone on the New Player Forum is likely on and can answer your questions pretty quickly.

Come out to Wing nights or New Player Orientations. We host multiple non-larp events every month where we just get together, hang out and chat. This is a great way to get to know us and us you. It really will help you get into the actual game when you already know people. We have a Calendar of events here. Come join us.

More information!

After you have glossed over the ARB, you need to start thinking of what you want to play. In Alliance we don't have a "snowflake rule". This basically means is you choose to be a specific race, you need to abide by all the racial requirements and restrictions. There are no "half-breeds" (as in Half-Elf or Half-Orc). The 2 chapters you need to really look at are Races and Classes. They are the basics of your character. Skills would be the next section to read over.

You can switch classes in between games provided you have enough free Build Points to do so (again, please ask someone more about this as it gets a bit in depth and looses something in print).

You can completely re-work a character, but ONLY after your first ever event. Once you attend your second event, that character is now "locked" and can only be changed by in-game Rituals (powerful magic), lots of RP and gold!

When you start out you have the choices to make. Here are questions you must ask yourself:

1. Do I want to get into the thick of Combat? - Likely choose: Fighter, Rogue or Scout

2. Do I want to cast spells? -Likely choose Scholar or Artisan

3. Do I want to do both? -Likely look at Adept or Templar

4: Do I want to avoid all prosthetics and make-up? Race choices are: Barbarian, Selunari or Human

5: Do I want to wear a few prosthetics? Race choices are: Biata, Dwarf, Elf, Hobling, Mystic Wood Elf

6: I'm okay with light make-up: Dryad, Biata

7: I can wear full make-up & prosthetics (this is not a choice made lightly!)- Dark Elf, High Orc, High Ogre, Saar, Stone Elf, Wylderkin



Head over to the Monsters page to learn about volunteering as a NPC or click on our Heroes page to learn more about the game. This includes more in depth information on races and game structure.

If you want to learn more about specific topics please click on any of the following links (they are also in our Pages menu)
Getting Costumed up || Donations and Goblin Stamps || Your First Weekend || The World of Calandonia

Cory's Suggested starting Class Builds

Cory is not only the Chapter Owner, he is the Head of Rules and loves to build new characters with people. He asks a lot of questions to new players to help them start forming a concept, and then helps them to build towards that concept. Words of wisdom: LARP takes Time! We are going into our 5th season and only now do we have characters that are above 20th level. Don't get discouraged when you see players doing a lot of damage, casting powerful spells etc. They have been playing for a while!

Here are a few 25 Build Point Suggestions (using a Human for your race):


Description:Typical "Come in Swinging"

One Handed Edged 5BP

Weapon Profficiency 15BP

Critical attack 0BP (required for Weapon Prof)

Blacksmithing 2BP

Disarm 3BP

Next Skills to Learn: Shield or Style Master

This gives you the basic fighter and you are set up to start learning to deal more damage and absorb more punishment.


Description:Two Weapon Swashbuckler!

One Handed Edged 5BP

Florentine 4BP

Two Weapons 2BP

Critical attack (x4) 12BP

Craftsman (any) 2BP

Next Skills to Learn: Weapon Proficiency, Style Master

Although not protected by a shield, you can either block with your second weapon, or strike with it to deal out damage faster.


Description:Two Weapon Swashbuckler!

One Handed Edged 5BP

Florentine 6BP

Two Weapons 4BP

Back attack x2 6BP

Thrown Weapon 4 BP

Next Skills to Learn:Backstab, Read/Write (if going into Alchemy)

This is a great beginning to a damage dealing rogue. Thrown weapons allow you to do your Back attack damage from any angle (but at a lower amount of damage) and this can lead you into the higher combat skills of a rogue quicker than the alchemist.



One Handed Edged 5BP (Or Thrown Weapon and Small Weapon for 4BP)

Read/Write 6BP

Herbal Lore 3BP

Alchemy x3 9BP

Craftsman (ANY) 2BP

Next Skills to Learn:Back attack , Legerdemain

This build allows you to start game throwing Alchmical Gasses! The Craftsman skill will add to how much Silver you make before game to help with the cost of producing Alchemy.
Alchemy is "expensive" to use, but well worth the cost.

Scholar- Earth

Description:Healing Class

Read/Write 3BP

First Aid 2BP

Healing Arts 2BP

Staff 4BP

Spell Level 1 (4 slots) 4BP

Spell Level 2 (3 slots) 3BP

Spell Level 3 (2 Slots) 4BP

Spell Level 4 (1 slot) 2BP

This leaves 1 BP left over later use.

Next Skills to Learn: Higher Spells, Herbal Lore and Create Potion.

Everyone loves a Healer! This class is in high demand and short supply. The Earth casters also have a lot of curses, commands, binding and protectives to help out themselves and the party.

Scholar- Celestial

Description:Damage Dealing Class

Read/Write 3BP

Read Magic 4BP

Staff 4BP

Spell Level 1 (4 slots) 4BP

Spell Level 2 (3 slots) 3BP

Spell Level 3 (2 Slots) 4BP

Spell Level 4 (1 slot) 2BP

Next Skills to Learn: Higher Spell Slots, Create Scroll

The damage dealing spell chuckers! They can do a lot of damage to the right monster! They are weak to begin with (as all mages are!) so having your staff to block monster hits is incredibly important.

"Now the one thing you will note is I have not given builds for the "Hybrid Classes" such as Templar and Adept. There is a reason for it. If you are a starting character, stick with one of the above basics. You can switch into a Templar, Adept or Scout later in the game. These above suggestions will really help you jump into the game without too many concerns about building up your character.

One of my best pieces of advise is this: Plan for the long term after your first game. Think about where you want to be when you are level 20 and then work back. It sounds daunting, but really it is not once you understand the skill system, which we will teach you." -Cory, Chapter Owner

(Please note: Our LARP is only for players 18+ Years of age due to insurance and content.)


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